Mathematics for 3D Game Programming and Computer Graphics, Third Edition
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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Zakup książki
Mathematics for 3D Game Programming and Computer Graphics, Third Edition, Eric Lengyel
- Język
- Rok wydania
- 2013
- Oprawa
- (twarda),
- Stan książki
- Dobry
- Cena
- 339,99 zł
Metody płatności
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- Tytuł
- Mathematics for 3D Game Programming and Computer Graphics, Third Edition
- Język
- angielski
- Autorzy
- Eric Lengyel
- Wydawca
- Cengage Learning PTR
- Rok wydania
- 2013
- Oprawa
- twarda
- Liczba stron
- 545
- ISBN10
- 1435458869
- ISBN13
- 9781435458864
- Seria
- Kategorie
- Tagi
- Poradniki, Nauka, Gry, Grafika komputerowa
- Opis
- Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.



