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Learn cocos2d Game Development with iOS 5

Ocena książki

Parametry

  • 515 stron
  • 19 godzin czytania

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Create compelling 2D games with this guide to cocos2d Game Development for iOS 5. It demonstrates how to utilize the cocos2d game engine for iPhone and iPad, covering essential elements like tilemaps, virtual joypads, and Game Center integration. The book teaches mobile game development best practices, including sprite batching, texture atlases, parallax scrolling, and touch and accelerometer input. It also explores enhancing games with Box2D and Chipmunk physics engines, and how to integrate UIKit views into cocos2d and vice versa. Additionally, it delves into the Kobold2D development environment, highlighting its preconfigured libraries, such as cocos3d and Lua. The book provides step-by-step guidance through the creation of sample games inspired by popular App Store titles, teaching key concepts of the cocos2d engine and relevant tools like TexturePacker, PhysicsEditor, Particle Designer, and Glyph Designer. This resource serves as a solid introduction to creating games with cocos2d, requiring minimal iOS 5 SDK and OpenGL code. It also discusses alternative implementations, identifies the best free and commercial tools for cocos2d development, and offers insights on enhancing game marketability on the App Store. Aimed at beginner game developers with some knowledge of object-oriented programming and the Apple development environment, it equips readers with the skills to create engaging 2D graphics using OpenGL and Object

Zakup książki

Learn cocos2d Game Development with iOS 5, Andreas Lw, Steffen Itterheim

Język
Rok wydania
2011
Oprawa
(miękka)
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Metody płatności

3,9
Bardzo dobra
13 Ocena

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Tytuł
Learn cocos2d Game Development with iOS 5
Język
angielski
Wydawca
Apress
Rok wydania
2011
Oprawa
miękka
Liczba stron
515
ISBN10
1430238135
ISBN13
9781430238133
Seria
Tagi
Ocena
3,9 z 5
Opis
Create compelling 2D games with this guide to cocos2d Game Development for iOS 5. It demonstrates how to utilize the cocos2d game engine for iPhone and iPad, covering essential elements like tilemaps, virtual joypads, and Game Center integration. The book teaches mobile game development best practices, including sprite batching, texture atlases, parallax scrolling, and touch and accelerometer input. It also explores enhancing games with Box2D and Chipmunk physics engines, and how to integrate UIKit views into cocos2d and vice versa. Additionally, it delves into the Kobold2D development environment, highlighting its preconfigured libraries, such as cocos3d and Lua. The book provides step-by-step guidance through the creation of sample games inspired by popular App Store titles, teaching key concepts of the cocos2d engine and relevant tools like TexturePacker, PhysicsEditor, Particle Designer, and Glyph Designer. This resource serves as a solid introduction to creating games with cocos2d, requiring minimal iOS 5 SDK and OpenGL code. It also discusses alternative implementations, identifies the best free and commercial tools for cocos2d development, and offers insights on enhancing game marketability on the App Store. Aimed at beginner game developers with some knowledge of object-oriented programming and the Apple development environment, it equips readers with the skills to create engaging 2D graphics using OpenGL and Object