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GPU Pro 2: Advanced Rendering Techniques

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.

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GPU Pro 2: Advanced Rendering Techniques, Wolfgang F. Engel

Język
Rok wydania
2011
Oprawa
(twarda)
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Tytuł
GPU Pro 2: Advanced Rendering Techniques
Język
angielski
Wydawca
A K PETERS
Rok wydania
2011
Oprawa
twarda
ISBN10
1568817185
ISBN13
9781568817187
Seria
Tagi
Ocena
4 z 5
Opis
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.