Bookbot

GPU Pro 6: Advanced Rendering Techniques

Ocena książki

Parametry

  • 567 stron
  • 20 godzin czytania

Więcej o książce

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Zakup książki

GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel

Język
Rok wydania
2016
Oprawa
(twarda)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

4,3
Bardzo dobra
4 Ocena

Brakuje nam tutaj Twojej recenzji.

Tytuł
GPU Pro 6: Advanced Rendering Techniques
Język
angielski
Wydawca
CRC Press
Rok wydania
2016
Oprawa
twarda
Liczba stron
567
ISBN10
1482264617
ISBN13
9781482264616
Seria
Tagi
Ocena
4,25 z 5
Opis
"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--