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"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
Zakup książki
GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel
- Język
- Rok wydania
- 2016
- Oprawa
- (twarda)
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- Tytuł
- GPU Pro 6: Advanced Rendering Techniques
- Język
- angielski
- Autorzy
- Wolfgang F. Engel
- Wydawca
- CRC Press
- Rok wydania
- 2016
- Oprawa
- twarda
- Liczba stron
- 567
- ISBN10
- 1482264617
- ISBN13
- 9781482264616
- Seria
- Tagi
- Ocena
- 4,25 z 5
- Opis
- "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
