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GPU Pro 4: Advanced Rendering Techniques

Ocena książki

Parametry

  • 384 strony
  • 14 godzin czytania

Więcej o książce

"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher

Zakup książki

GPU Pro 4: Advanced Rendering Techniques, Wolfgang F. Engel

Język
Rok wydania
2013
Oprawa
(twarda)
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Metody płatności

4,5
Bardzo dobra
6 Ocena

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Tytuł
GPU Pro 4: Advanced Rendering Techniques
Język
angielski
Wydawca
CRC Press
Rok wydania
2013
Oprawa
twarda
Liczba stron
384
ISBN10
1466567430
ISBN13
9781466567436
Seria
Tagi
Ocena
4,5 z 5
Opis
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher