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Foundations of 3D Computer Graphics

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Computer graphics technology represents a remarkable achievement, enabling PCs to generate high-quality images for video games and blockbuster films filled with stunning special effects. This book delves into the fundamental concepts of 3D computer graphics, introducing essential algorithmic techniques for creating 3D visuals. Key topics include 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. Advanced subjects such as color representations, light simulation, geometric representations, and animation are also explored. The exposition is designed to be accessible and concise while clarifying complex mathematical concepts. Organized around a modern shader-based version of OpenGL, a popular graphics application programming interface, the book provides a real-time rasterization-based rendering environment. Each chapter concludes with exercises to reinforce learning. It is ideal for a rigorous one-semester introductory course aimed at upper-level undergraduates or as a professional reference. Readers should possess moderate programming skills and some familiarity with linear algebra. Mastering the content will pave the way to expertise in this exciting and challenging field.

Zakup książki

Foundations of 3D Computer Graphics, Steven J. Gortler

Język
Rok wydania
2012
Oprawa
(twarda)
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Tytuł
Foundations of 3D Computer Graphics
Język
angielski
Wydawca
MIT Press
Rok wydania
2012
Oprawa
twarda
ISBN10
0262017350
ISBN13
9780262017350
Seria
Tagi
Ocena
3,9 z 5
Opis
Computer graphics technology represents a remarkable achievement, enabling PCs to generate high-quality images for video games and blockbuster films filled with stunning special effects. This book delves into the fundamental concepts of 3D computer graphics, introducing essential algorithmic techniques for creating 3D visuals. Key topics include 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. Advanced subjects such as color representations, light simulation, geometric representations, and animation are also explored. The exposition is designed to be accessible and concise while clarifying complex mathematical concepts. Organized around a modern shader-based version of OpenGL, a popular graphics application programming interface, the book provides a real-time rasterization-based rendering environment. Each chapter concludes with exercises to reinforce learning. It is ideal for a rigorous one-semester introductory course aimed at upper-level undergraduates or as a professional reference. Readers should possess moderate programming skills and some familiarity with linear algebra. Mastering the content will pave the way to expertise in this exciting and challenging field.