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Godot 4 GDScript 2.0 Programming

Parametry

  • 342 strony
  • 12 godzin czytania

Więcej o książce

Aspiring game developers and programmers, take note! This comprehensive guide is designed to teach you how to program in Godot 4 using GDScript 2.0. With a practical, hands-on approach, this book takes you on a journey from beginner to advanced level, with unique projects to work through. Starting with the basics of programming in Godot 4 and GDScript 2.0, you will learn how to create your first game and develop productivity applications using this powerful engine. Each project builds on the skills you have learned, helping you to gain a deeper understanding of the engine and how it works. But that's not all - this book also covers how to work with APIs, an essential skill for any developer in today's world. With a focus on practical application, this book is designed to give you the skills you need to succeed in the world of game development and beyond.

Zakup książki

Godot 4 GDScript 2.0 Programming, Michael Mcguire

Język
Rok wydania
2023
Oprawa
(miękka)
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Tytuł
Godot 4 GDScript 2.0 Programming
Język
angielski
Rok wydania
2023
Oprawa
miękka
Liczba stron
342
ISBN10
1312801077
ISBN13
9781312801073
Seria
Kategorie
Opis
Aspiring game developers and programmers, take note! This comprehensive guide is designed to teach you how to program in Godot 4 using GDScript 2.0. With a practical, hands-on approach, this book takes you on a journey from beginner to advanced level, with unique projects to work through. Starting with the basics of programming in Godot 4 and GDScript 2.0, you will learn how to create your first game and develop productivity applications using this powerful engine. Each project builds on the skills you have learned, helping you to gain a deeper understanding of the engine and how it works. But that's not all - this book also covers how to work with APIs, an essential skill for any developer in today's world. With a focus on practical application, this book is designed to give you the skills you need to succeed in the world of game development and beyond.