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Essential Mathematics for Games and Interactive Applications, Third Edition

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Parametry

  • 585 stron
  • 21 godzin czytania

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Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Zakup książki

Essential Mathematics for Games and Interactive Applications, Third Edition, James M. Van Verth, Lars M. Bishop

Język
Rok wydania
2016
Oprawa
(twarda)
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Tytuł
Essential Mathematics for Games and Interactive Applications, Third Edition
Język
angielski
Wydawca
CRC Press
Rok wydania
2016
Oprawa
twarda
Liczba stron
585
ISBN10
1482250926
ISBN13
9781482250923
Seria
Ocena
4 z 5
Opis
Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.