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Foundations of Game Engine Development. Volume 1. Mathematics

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"The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc."--Provided by Publisher.

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Foundations of Game Engine Development. Volume 1. Mathematics, Eric Lengyel

Język
Rok wydania
2016
Oprawa
(miękka)
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Tytuł
Foundations of Game Engine Development. Volume 1. Mathematics
Język
angielski
Rok wydania
2016
Oprawa
miękka
Liczba stron
200
ISBN10
0985811749
ISBN13
9780985811747
Seria
Ocena
4,25 z 5
Opis
"The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc."--Provided by Publisher.