Bookbot

Rigging for Games

Autorzy

Ocena książki

Parametry

  • 375 stron
  • 14 godzin czytania

Więcej o książce

Rigging for A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

Zakup książki

Rigging for Games, Eyal Assaf

Język
Rok wydania
2016
Oprawa
(miękka)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

4,0
Bardzo dobra
1 Ocena

Brakuje nam tutaj Twojej recenzji.

Tytuł
Rigging for Games
Język
angielski
Autorzy
Eyal Assaf
Wydawca
Routledge
Rok wydania
2016
Oprawa
miękka
Liczba stron
375
ISBN10
0415743052
ISBN13
9780415743051
Seria
Tagi
Ocena
4 z 5
Opis
Rigging for A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!