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Beginning OpenGL. Game Programming

Ocena książki

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  • 336 stron
  • 12 godzin czytania

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This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

Zakup książki

Beginning OpenGL. Game Programming, Kevin Hawkins, Dave Astle

Język
Rok wydania
2004
Oprawa
(miękka)
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Metody płatności

3,6
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45 Ocena

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Tytuł
Beginning OpenGL. Game Programming
Język
angielski
Rok wydania
2004
Oprawa
miękka
Liczba stron
336
ISBN10
1592003699
ISBN13
9781592003693
Seria
Ocena
3,55 z 5
Opis
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.