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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Parametry

  • 130 stron
  • 5 godzin czytania

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Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.

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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education, Carmen Bueno Muñoz

Język
Rok wydania
2022
Oprawa
(twarda)
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Tytuł
Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
Język
angielski
Wydawca
Peter Lang
Rok wydania
2022
Oprawa
twarda
Liczba stron
130
ISBN10
3631869878
ISBN13
9783631869871
Seria
Opis
Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.