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Rise of the Dungeon Master

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In graphic form, this narrative chronicles the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever. The story immerses readers in a first-person perspective, allowing them to embody various characters. Gygax, the son of immigrants, grew up in Lake Geneva, WI, during the 1950s, finding refuge in a virtual world inspired by science fiction, military history, and strategic games like chess. In the mid-1970s, he co-created Dungeons & Dragons, establishing its rules and the iconic 20-sided dice. Starting from his basement, he quickly faced overwhelming demand. A purist at heart, Gygax insisted on imaginative play and flexible rules, yet his lack of business acumen led to strategic missteps and a rift with his co-creator, David Arneson. By the late 1970s, D&D gained immense popularity among children, prompting parental concerns that led to the formation of a mom's group warning about the dangers of role-playing. This backlash only intensified the enthusiasm of young fans, leading to conventions and inspiring movies and early video games. Gygax's creation not only shaped the role-playing fantasy genre but also laid the groundwork for the multibillion-dollar video game industry and contemporary geek culture.

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Rise of the Dungeon Master, David Kushner

Język
Rok wydania
2017
Oprawa
(miękka)
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Metody płatności

3,6
Bardzo dobra
767 Ocena

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Tytuł
Rise of the Dungeon Master
Język
angielski
Rok wydania
2017
Oprawa
miękka
Liczba stron
144
ISBN10
1568585594
ISBN13
9781568585598
Seria
Ocena
3,6 z 5
Opis
In graphic form, this narrative chronicles the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever. The story immerses readers in a first-person perspective, allowing them to embody various characters. Gygax, the son of immigrants, grew up in Lake Geneva, WI, during the 1950s, finding refuge in a virtual world inspired by science fiction, military history, and strategic games like chess. In the mid-1970s, he co-created Dungeons & Dragons, establishing its rules and the iconic 20-sided dice. Starting from his basement, he quickly faced overwhelming demand. A purist at heart, Gygax insisted on imaginative play and flexible rules, yet his lack of business acumen led to strategic missteps and a rift with his co-creator, David Arneson. By the late 1970s, D&D gained immense popularity among children, prompting parental concerns that led to the formation of a mom's group warning about the dangers of role-playing. This backlash only intensified the enthusiasm of young fans, leading to conventions and inspiring movies and early video games. Gygax's creation not only shaped the role-playing fantasy genre but also laid the groundwork for the multibillion-dollar video game industry and contemporary geek culture.