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The Ultimate History of Video Games, Volume 2

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  • 592 strony
  • 21 godzin czytania

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"As video games evolve, only the fittest companies survive... In volume 1 of The Ultimate History of Video Games, [Steven L. Kent] chronicled the industry's first thirty years. In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the '90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all-even if Microsoft had to burn a few billion dollars to do it... [This volume] explores the origins of modern consoles and of the franchises-from Grand Theft Auto and Halo to Call of Duty and Guitar Hero-that would define gaming in the new millennium"-- Provided by publisher

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The Ultimate History of Video Games, Volume 2, Steven L. Kent

Język
Rok wydania
2021
Oprawa
(miękka)
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Tytuł
The Ultimate History of Video Games, Volume 2
Język
angielski
Rok wydania
2021
Oprawa
miękka
Liczba stron
592
ISBN10
1984825437
ISBN13
9781984825438
Seria
Ocena
4,05 z 5
Opis
"As video games evolve, only the fittest companies survive... In volume 1 of The Ultimate History of Video Games, [Steven L. Kent] chronicled the industry's first thirty years. In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the '90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all-even if Microsoft had to burn a few billion dollars to do it... [This volume] explores the origins of modern consoles and of the franchises-from Grand Theft Auto and Halo to Call of Duty and Guitar Hero-that would define gaming in the new millennium"-- Provided by publisher