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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Język
Rok wydania
2010
Oprawa
(miękka)
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Metody płatności

3,3
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213 Ocena

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Tytuł
Fun Inc. : why games are the twenty-first century's most serious business
Język
angielski
Wydawca
Virgin
Rok wydania
2010
Oprawa
miękka
Liczba stron
288
ISBN10
0753519852
ISBN13
9780753519851
Seria
Ocena
3,3 z 5
Opis
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.