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Games Trainers Play

Ocena książki

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Get any training session off the ground fast--or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from Tombstone Planning'' to The Nobel' Prize Winner, '' but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.

Zakup książki

Games Trainers Play, John W. Newstrom, Edward E Scannell

Język
Rok wydania
1980
Oprawa
(miękka),
Stan książki
Bardzo dobry
Cena
10,58 zł

Metody płatności

3,5
Dobra
50 Ocena

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Tytuł
Games Trainers Play
Język
angielski
Rok wydania
1980
Oprawa
miękka
ISBN10
0070464081
ISBN13
9780070464087
Seria
Ocena
3,5 z 5
Opis
Get any training session off the ground fast--or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from Tombstone Planning'' to The Nobel' Prize Winner, '' but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.