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Lights, Camera, Game Over!

Ocena książki

Parametry

  • 320 stron
  • 12 godzin czytania

Więcej o książce

"Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few a of these films have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: How did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Gamers expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes convoluted, sometimes inspired path Hollywood took to turn pixels into living flesh. More than 40 industry insiders, including film directions Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter), share their insights on the process." --publisher description

Zakup książki

Lights, Camera, Game Over!, Luke Owen, Paul W. S. Anderson

Język
Rok wydania
2017
Oprawa
(miękka)
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Metody płatności

3,6
Bardzo dobra
19 Ocena

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Tytuł
Lights, Camera, Game Over!
Język
angielski
Rok wydania
2017
Oprawa
miękka
Liczba stron
320
ISBN10
0764353179
ISBN13
9780764353178
Seria
Kategorie
Ocena
3,6 z 5
Opis
"Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few a of these films have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: How did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Gamers expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes convoluted, sometimes inspired path Hollywood took to turn pixels into living flesh. More than 40 industry insiders, including film directions Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter), share their insights on the process." --publisher description