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A casual revolution : reinventing video games and their players

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We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.

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A casual revolution : reinventing video games and their players, Jesper Juul

Język
Rok wydania
2010
Oprawa
(miękka)
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3,7
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Tytuł
A casual revolution : reinventing video games and their players
Język
angielski
Wydawca
MIT Press
Rok wydania
2010
Oprawa
miękka
ISBN10
0262517396
ISBN13
9780262517393
Seria
Ocena
3,7 z 5
Opis
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.