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About This Book Build multi-device games, letting the framework do all the heavy lifting! Spruce up your games with easy-to-apply animations, particle effects, and physics simulation Quickly implement and test your own game play ideas, with an eye for optimization and portability Who This Book Is For If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Zakup książki
Cocos2d-X by Example, Roger Engelbert
- Język
- Rok wydania
- 2015
- Oprawa
- (miękka)
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- Tytuł
- Cocos2d-X by Example
- Język
- angielski
- Autorzy
- Roger Engelbert
- Wydawca
- Packt Publishing
- Rok wydania
- 2015
- Oprawa
- miękka
- Liczba stron
- 270
- ISBN10
- 1785288857
- ISBN13
- 9781785288852
- Seria
- Ocena
- 3 z 5
- Opis
- About This Book Build multi-device games, letting the framework do all the heavy lifting! Spruce up your games with easy-to-apply animations, particle effects, and physics simulation Quickly implement and test your own game play ideas, with an eye for optimization and portability Who This Book Is For If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.


