Bookbot

Cocos2d-X by Example

Ocena książki

Więcej o książce

About This Book Build multi-device games, letting the framework do all the heavy lifting! Spruce up your games with easy-to-apply animations, particle effects, and physics simulation Quickly implement and test your own game play ideas, with an eye for optimization and portability Who This Book Is For If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Zakup książki

Cocos2d-X by Example, Roger Engelbert

Język
Rok wydania
2015
Oprawa
(miękka)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

3,0
Dobra
1 Ocena

Brakuje nam tutaj Twojej recenzji.

Tytuł
Cocos2d-X by Example
Język
angielski
Rok wydania
2015
Oprawa
miękka
Liczba stron
270
ISBN10
1785288857
ISBN13
9781785288852
Seria
Ocena
3 z 5
Opis
About This Book Build multi-device games, letting the framework do all the heavy lifting! Spruce up your games with easy-to-apply animations, particle effects, and physics simulation Quickly implement and test your own game play ideas, with an eye for optimization and portability Who This Book Is For If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.