Bookbot

Chess Endings Made Simple

Autorzy

Ocena książki

Parametry

  • 128 stron
  • 5 godzin czytania

Więcej o książce

Most chess-players are all too painfully aware of how many half-points and even full points they squander due to poor endgame play. However, they tend to imagine that improving their endgame play involves a massive amount of study of dry technical positions, and prefer to spend their time on other aspects of the game, perhaps in the unrealistic hope of avoiding endgames entirely. In this book, Ian Snape helps them to tackle endgames with more confidence, so that they look forward to playing them, and are more willing to simplify when this is the best course of action. The first half of the book discusses the areas of endgame theory that are most relevant to practical success. The second half features 100 exercises for the reader to solve, together with full solutions. All the exercises are taken from real games.

Zakup książki

Chess Endings Made Simple, Ian Snape

Język
Rok wydania
2003
Oprawa
(miękka)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

4,0
Bardzo dobra
5 Ocena

Brakuje nam tutaj Twojej recenzji.

Tytuł
Chess Endings Made Simple
Język
angielski
Autorzy
Ian Snape
Rok wydania
2003
Oprawa
miękka
Liczba stron
128
ISBN10
1901983978
ISBN13
9781901983975
Seria
Tagi
Szachy
Ocena
4 z 5
Opis
Most chess-players are all too painfully aware of how many half-points and even full points they squander due to poor endgame play. However, they tend to imagine that improving their endgame play involves a massive amount of study of dry technical positions, and prefer to spend their time on other aspects of the game, perhaps in the unrealistic hope of avoiding endgames entirely. In this book, Ian Snape helps them to tackle endgames with more confidence, so that they look forward to playing them, and are more willing to simplify when this is the best course of action. The first half of the book discusses the areas of endgame theory that are most relevant to practical success. The second half features 100 exercises for the reader to solve, together with full solutions. All the exercises are taken from real games.