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Unity 5.x Cookbook

Ocena książki

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  • 493 strony
  • 18 godzin czytania

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Over 100 recipes explore the exciting features of Unity 5, enhancing your Unity skillset. This updated edition builds on the popular Unity 4.x Cookbook, providing techniques for both 2D and 3D game development. It covers Unity 5's new UI system, Standard Shaders, and Audio Mixer. This resource is suitable for everyone on your team, from beginners to advanced users, artists to coders. Programmers can delve into multimedia features, while multimedia developers can engage with scripting. A basic understanding of Unity, game design principles, and C# programming is essential. Learn to immerse players with audio using Unity 5's features, create better materials with the Standard Shader, and manage game time with clocks and countdowns. Enhance ambiance with lighting effects, design stylish user interfaces, and save/load assets from various sources. Discover advanced techniques for performance optimization and control character movement in both 2D and 3D environments. The book is structured to first address core 2D game design concepts, including the new GUI system and animating characters, before transitioning to 3D development skills, focusing on Standard Shaders, lighting, and NPC behaviors. Each chapter introduces topics with step-by-step instructions, explanations, and additional refinements, with all necessary resources and C# scripts available for download, allowing readers to follow along effectively.

Zakup książki

Unity 5.x Cookbook, Matt Smith, Chico Queiroz

Język
Rok wydania
2015
Oprawa
(miękka)
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4,0
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Tytuł
Unity 5.x Cookbook
Język
angielski
Rok wydania
2015
Oprawa
miękka
Liczba stron
493
ISBN10
1784391360
ISBN13
9781784391362
Seria
Tagi
Ocena
4 z 5
Opis
Over 100 recipes explore the exciting features of Unity 5, enhancing your Unity skillset. This updated edition builds on the popular Unity 4.x Cookbook, providing techniques for both 2D and 3D game development. It covers Unity 5's new UI system, Standard Shaders, and Audio Mixer. This resource is suitable for everyone on your team, from beginners to advanced users, artists to coders. Programmers can delve into multimedia features, while multimedia developers can engage with scripting. A basic understanding of Unity, game design principles, and C# programming is essential. Learn to immerse players with audio using Unity 5's features, create better materials with the Standard Shader, and manage game time with clocks and countdowns. Enhance ambiance with lighting effects, design stylish user interfaces, and save/load assets from various sources. Discover advanced techniques for performance optimization and control character movement in both 2D and 3D environments. The book is structured to first address core 2D game design concepts, including the new GUI system and animating characters, before transitioning to 3D development skills, focusing on Standard Shaders, lighting, and NPC behaviors. Each chapter introduces topics with step-by-step instructions, explanations, and additional refinements, with all necessary resources and C# scripts available for download, allowing readers to follow along effectively.