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The complete guide to simulations and serious games

Ocena książki

Parametry

  • 533 strony
  • 19 godzin czytania

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"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Zakup książki

The complete guide to simulations and serious games, Clark Aldrich

Język
Rok wydania
2009
Oprawa
(twarda)
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Metody płatności

3,8
Bardzo dobra
14 Ocena

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Tytuł
The complete guide to simulations and serious games
Język
angielski
Wydawca
Pfeiffer
Rok wydania
2009
Oprawa
twarda
Liczba stron
533
ISBN10
0470462736
ISBN13
9780470462737
Seria
Tagi
Biznes
Ocena
3,8 z 5
Opis
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.