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Fundamentals of Game Design

Ocena książki

Parametry

  • 576 stron
  • 21 godzin czytania

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The third edition of this classic game design book has been thoroughly updated to reflect the latest industry trends. It covers essential topics such as concept development, gameplay design, core mechanics, and storytelling. Students will explore design for mobile devices, Kinect, and motion-capture gameplay, while also examining the impact of indie developers and new business models like free-to-play. With a hands-on approach, the book includes exercises, design worksheets, and case studies to guide readers through the game design process from concept to completion.

Zakup książki

Fundamentals of Game Design, Ernest Adams

Język
Rok wydania
2013
Oprawa
(miękka)
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Metody płatności

3,9
Bardzo dobra
13 Ocena

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Tytuł
Fundamentals of Game Design
Język
angielski
Rok wydania
2013
Oprawa
miękka
Liczba stron
576
ISBN13
9780321929679
Seria
Ocena
3,9 z 5
Opis
The third edition of this classic game design book has been thoroughly updated to reflect the latest industry trends. It covers essential topics such as concept development, gameplay design, core mechanics, and storytelling. Students will explore design for mobile devices, Kinect, and motion-capture gameplay, while also examining the impact of indie developers and new business models like free-to-play. With a hands-on approach, the book includes exercises, design worksheets, and case studies to guide readers through the game design process from concept to completion.