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Second Sight

Ocena książki

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  • 157 stron
  • 6 godzin czytania

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Ordinary people don't know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there are also beings who are us and who are not us, people born or "blessed" to move objects with their minds, to read our innermost thoughts, to combine innocuous items to bring about results nothing short of miraculous. Are these people our friends for looking like us, for being like us? Yes. Are they our most dread threat, for looking like us, for being like us? Yes. While some things are monsters without, others are monsters within. This book explores the unique abilities of solitary psychics, crazed sorcerers, and doomsaying cultists who share the World of Darkness. It includes new character types for your Storytelling game: mortal psychics and mystics, as well as storytelling ideas for introducing cosmic forces and otherworldly beings to your games.

Zakup książki

Second Sight, Alan Hubbard, David Alexander

Język
Rok wydania
2007
Oprawa
(twarda)
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Metody płatności

3,8
Bardzo dobra
98 Ocena

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Tytuł
Second Sight
Język
angielski
Rok wydania
2007
Oprawa
twarda
Liczba stron
157
ISBN10
1588464873
ISBN13
9781588464873
Ocena
3,8 z 5
Opis
Ordinary people don't know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there are also beings who are us and who are not us, people born or "blessed" to move objects with their minds, to read our innermost thoughts, to combine innocuous items to bring about results nothing short of miraculous. Are these people our friends for looking like us, for being like us? Yes. Are they our most dread threat, for looking like us, for being like us? Yes. While some things are monsters without, others are monsters within. This book explores the unique abilities of solitary psychics, crazed sorcerers, and doomsaying cultists who share the World of Darkness. It includes new character types for your Storytelling game: mortal psychics and mystics, as well as storytelling ideas for introducing cosmic forces and otherworldly beings to your games.