
Let's Invent Academy
STEAM Activities for Kids
Autorzy
Więcej o książce
This second edition contains awesome STEAM activities for kids. It will spark creativity and curiosity in your kids because it is filled with fun science, technology, engineering, arts and math (STEAM) activities. It's great for kids in the ages of 3 to 12. Watch your child's eyes light up as they get excited about learn how things work, and have tons of fun. This book is carefully designed to provide your kid with lots of fascinating STEAM exercises, complete with step-by-step instructions, colorful pictures, and simple explanations of why the experiments work, and how they can improve. These are some of the benefits: Exciting Activities Improve High Thinking Skills Simplifies Engineering Concepts Hands-on Mini Projects Motivating and Fun Challenges Revised cross-curricula Activities Extension Activities for Differentiated Learning Full Compliance with the Latest STEAM education Standards Concepts are Built on Spiral Education Student-centered Learning Integrated Design Learning
Zakup książki
Let's Invent Academy, Charles Johnson, Cecile Dean
- Język
- Rok wydania
- 2023
- Oprawa
- (miękka)
Metody płatności
Nikt jeszcze nie ocenił.
- Tytuł
- Let's Invent Academy
- Podtytuł
- STEAM Activities for Kids
- Język
- angielski
- Autorzy
- Charles Johnson, Cecile Dean
- Wydawca
- Whole Healthy Group LLC
- Rok wydania
- 2023
- Oprawa
- miękka
- Liczba stron
- 108
- ISBN13
- 9781088186015
- Seria
- Kategorie
- Tagi
- Opis
- This second edition contains awesome STEAM activities for kids. It will spark creativity and curiosity in your kids because it is filled with fun science, technology, engineering, arts and math (STEAM) activities. It's great for kids in the ages of 3 to 12. Watch your child's eyes light up as they get excited about learn how things work, and have tons of fun. This book is carefully designed to provide your kid with lots of fascinating STEAM exercises, complete with step-by-step instructions, colorful pictures, and simple explanations of why the experiments work, and how they can improve. These are some of the benefits: Exciting Activities Improve High Thinking Skills Simplifies Engineering Concepts Hands-on Mini Projects Motivating and Fun Challenges Revised cross-curricula Activities Extension Activities for Differentiated Learning Full Compliance with the Latest STEAM education Standards Concepts are Built on Spiral Education Student-centered Learning Integrated Design Learning