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Game Programming Patterns

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  • 354 strony
  • 13 godzin czytania

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Zakup książki

Game Programming Patterns, Robert Nystrom

Język
Rok wydania
2014
Oprawa
(miękka)
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4,4
Bardzo dobra
193 Ocena

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Tytuł
Game Programming Patterns
Język
angielski
Rok wydania
2014
Oprawa
miękka
Liczba stron
354
ISBN10
0990582906
ISBN13
9780990582908
Seria
Ocena
4,4 z 5
Opis
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.