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Temple of Blood

Ocena książki

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  • 16 stron
  • 1 godzina czytania

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Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through subterranean byways and galleries, past deadly traps and ancient caverns, to discover the eldritch source of the a malevolent crystal monolith hidden atop an island in the center of an underground lake. But ending the crystal’s curse carries its own repe

Zakup książki

Temple of Blood, Luke Johnson

Język
Rok wydania
2007
Oprawa
(zeszytowa)
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Metody płatności

4,0
Bardzo dobra
3 Ocena

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Tytuł
Temple of Blood
Język
angielski
Rok wydania
2007
Oprawa
zeszytowa
Liczba stron
16
ISBN10
0979332923
ISBN13
9780979332920
Seria
Tagi
Ocena
4 z 5
Opis
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through subterranean byways and galleries, past deadly traps and ancient caverns, to discover the eldritch source of the a malevolent crystal monolith hidden atop an island in the center of an underground lake. But ending the crystal’s curse carries its own repe