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Practical Rendering & Computation With Direct3D 11

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  • 648 stron
  • 23 godziny czytania

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"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

Zakup książki

Practical Rendering & Computation With Direct3D 11, Jason Zink, Matt Pettineo, Jack Hoxley

Język
Rok wydania
2011
Oprawa
(twarda)
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4,5
Bardzo dobra
25 Ocena

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Tytuł
Practical Rendering & Computation With Direct3D 11
Język
angielski
Wydawca
CRC Press
Rok wydania
2011
Oprawa
twarda
Liczba stron
648
ISBN10
1568817207
ISBN13
9781568817200
Seria
Tagi
Ocena
4,45 z 5
Opis
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--