Wyprzedane, ale poszukiwane!
Więcej o książce
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
Zakup książki
Practical Rendering & Computation With Direct3D 11, Jason Zink, Matt Pettineo, Jack Hoxley
- Język
- Rok wydania
- 2011
- Oprawa
- (twarda)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.
Metody płatności
Brakuje nam tutaj Twojej recenzji.
- Tytuł
- Practical Rendering & Computation With Direct3D 11
- Język
- angielski
- Autorzy
- Jason Zink, Matt Pettineo, Jack Hoxley
- Wydawca
- CRC Press
- Rok wydania
- 2011
- Oprawa
- twarda
- Liczba stron
- 648
- ISBN10
- 1568817207
- ISBN13
- 9781568817200
- Seria
- Tagi
- Ocena
- 4,45 z 5
- Opis
- "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--


