Bookbot

OpenGL 4 Shading Language Cookbook

Second Edition

Ocena książki

Parametry

  • 394 strony
  • 14 godzin czytania

Więcej o książce

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Zakup książki

OpenGL 4 Shading Language Cookbook, David Wolff

Język
Rok wydania
2013
Oprawa
(miękka)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

3,5
Dobra
6 Ocena

Brakuje nam tutaj Twojej recenzji.

Tytuł
OpenGL 4 Shading Language Cookbook
Podtytuł
Second Edition
Język
angielski
Rok wydania
2013
Oprawa
miękka
Liczba stron
394
ISBN10
1782167021
ISBN13
9781782167020
Seria
Tagi
Ocena
3,5 z 5
Opis
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.