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OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language

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  • 340 stron
  • 12 godzin czytania

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The OpenGL Shading Language (GLSL) is a programming language designed to customize parts of the OpenGL graphics pipeline that were previously fixed-function, executing directly on the GPU. It offers unparalleled flexibility for implementing effects and optimizations that leverage modern GPU capabilities. With the refinement in version 4.0, new features have been introduced, including a tessellation shader stage. This practical guide presents easy-to-follow examples that begin with the theory and background of each technique, followed by the necessary GLSL and OpenGL code for implementation. Covering a range of topics from beginner to advanced levels, it includes texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows. The guide takes readers from the basics of GLSL 4.0 and OpenGL 4.0 programming to advanced techniques and effects. It showcases methods for creating basic lighting and shading effects, utilizing textures for various applications, and demonstrates screen-space techniques, shadowing, tessellation, geometry shaders, noise, and animation. This resource serves as a foundation for programmers to develop modern, interactive 3D computer graphics applications.

Zakup książki

OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language, David Wolff

Język
Rok wydania
2011
Oprawa
(miękka)
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Tytuł
OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language
Język
angielski
Rok wydania
2011
Oprawa
miękka
Liczba stron
340
ISBN10
1849514763
ISBN13
9781849514767
Seria
Tagi
Ocena
4,25 z 5
Opis
The OpenGL Shading Language (GLSL) is a programming language designed to customize parts of the OpenGL graphics pipeline that were previously fixed-function, executing directly on the GPU. It offers unparalleled flexibility for implementing effects and optimizations that leverage modern GPU capabilities. With the refinement in version 4.0, new features have been introduced, including a tessellation shader stage. This practical guide presents easy-to-follow examples that begin with the theory and background of each technique, followed by the necessary GLSL and OpenGL code for implementation. Covering a range of topics from beginner to advanced levels, it includes texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows. The guide takes readers from the basics of GLSL 4.0 and OpenGL 4.0 programming to advanced techniques and effects. It showcases methods for creating basic lighting and shading effects, utilizing textures for various applications, and demonstrates screen-space techniques, shadowing, tessellation, geometry shaders, noise, and animation. This resource serves as a foundation for programmers to develop modern, interactive 3D computer graphics applications.