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The Art of Producing Games

Ocena książki

Parametry

  • 192 strony
  • 7 godzin czytania

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"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.

Zakup książki

The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy

Język
Rok wydania
2005
Oprawa
(miękka)
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Tytuł
The Art of Producing Games
Język
angielski
Rok wydania
2005
Oprawa
miękka
Liczba stron
192
ISBN10
1592006116
ISBN13
9781592006113
Seria
Ocena
4 z 5
Opis
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.