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Unbound

Ocena książki

Parametry

  • 318 stron
  • 12 godzin czytania

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Unbound is a rules\-light game of world building, storytelling, tactical combat and pulp action that will give you the best session zero you’ve ever had. As players make their characters by choosing three modular elements (a core identity, a role that defines their battlefield capabilities and a trait that marks out their personal approach), the GM will craft their adversaries, the world, and the adventure at the same time by asking the players questions related to the abilities and roles they choose. In an hour or so, you’ll have a setting ripe for exploration and plenty of mysteries to solve. Each player uses their own deck of standard playing cards which are marked and modified over the course of a campaign to represent their character \- as well as their hit points, their glories, their weaknesses and their overall skill level. An innovative stamina and wounds system keeps combat fast and flowing whilst making injuries impactful and dangerous, and over 60 adversaries each with unique abilities give the GM a wide variety of dynamic and deadly tools to wield against the players.

Zakup książki

Unbound, Grant Howitt

Język
Rok wydania
2020
Oprawa
(miękka)
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4,0
Bardzo dobra
1 Ocena

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Tytuł
Unbound
Język
angielski
Rok wydania
2020
Oprawa
miękka
Liczba stron
318
ISBN10
1913032191
ISBN13
9781913032197
Seria
Ocena
4 z 5
Opis
Unbound is a rules\-light game of world building, storytelling, tactical combat and pulp action that will give you the best session zero you’ve ever had. As players make their characters by choosing three modular elements (a core identity, a role that defines their battlefield capabilities and a trait that marks out their personal approach), the GM will craft their adversaries, the world, and the adventure at the same time by asking the players questions related to the abilities and roles they choose. In an hour or so, you’ll have a setting ripe for exploration and plenty of mysteries to solve. Each player uses their own deck of standard playing cards which are marked and modified over the course of a campaign to represent their character \- as well as their hit points, their glories, their weaknesses and their overall skill level. An innovative stamina and wounds system keeps combat fast and flowing whilst making injuries impactful and dangerous, and over 60 adversaries each with unique abilities give the GM a wide variety of dynamic and deadly tools to wield against the players.