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Fundamentals of Math And Physics for Game Programmers

Ocena książki

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  • 539 stron
  • 19 godzin czytania

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Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement

Zakup książki

Fundamentals of Math And Physics for Game Programmers, Wendy Stahler

Język
Rok wydania
2005
Oprawa
(miękka)
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Metody płatności

3,4
Dobra
6 Ocena

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Tytuł
Fundamentals of Math And Physics for Game Programmers
Język
angielski
Rok wydania
2005
Oprawa
miękka
Liczba stron
539
ISBN10
0131687425
ISBN13
9780131687424
Seria
Tagi
Ocena
3,35 z 5
Opis
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement