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Black Art of Java Game Programming

Ocena książki

Parametry

  • 900 stron
  • 32 godziny czytania

Więcej o książce

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

Zakup książki

Black Art of Java Game Programming, Boris Vian, Eric Ries, Calin Tenitchi

Język
Rok wydania
1996
Oprawa
(miękka)
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Metody płatności

3,7
Bardzo dobra
26 Ocena

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Tytuł
Black Art of Java Game Programming
Język
angielski
Rok wydania
1996
Oprawa
miękka
Liczba stron
900
ISBN10
1571690433
ISBN13
9781571690432
Seria
Ocena
3,7 z 5
Opis
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools