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Mobile 3D Graphics

With OpenGL ES and M3G

Ocena książki

Parametry

  • 464 strony
  • 17 godzin czytania

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Graphics and game developers must adapt to mobile programming, and this book serves as an essential guide. Written by leading technical experts, it offers a practical introduction for software engineers aiming to create engaging 3D interactive experiences on mobile devices. The text is accessible to those with a background in computer science, ensuring that foundational concepts are clearly presented. Experienced M3G users and developers share their insights, providing practical advice proven in the field. The surge in mobile computing—from cell phones to portable gaming systems—has sparked significant advancements in hardware and software. As 3D graphics become integral to these devices, this book focuses on real-time 3D graphics applications for mobile platforms. It covers essential background information and includes hands-on examples with extensive working code for the leading mobile APIs, OpenGL ES and M3G. C/C++ and Java developers, graphic artists, students, and enthusiasts will find value in experimenting with the techniques outlined. The authors, who contributed to the development of OpenGL ES and M3G, share their expertise on mobile design principles, efficient rendering, and more. Readers will also benefit from numerous tips, tricks, and caveats throughout the text, making it a must-have reference for anyone involved in mobile 3D graphics.

Zakup książki

Mobile 3D Graphics, Tomi Aarnio, Kimmo Roimela, Ville Miettinen, Kari Pulli, Jani Vaarala

Język
Rok wydania
2007
Oprawa
(twarda)
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Metody płatności

3,7
Bardzo dobra
6 Ocena

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Tytuł
Mobile 3D Graphics
Podtytuł
With OpenGL ES and M3G
Język
angielski
Rok wydania
2007
Oprawa
twarda
Liczba stron
464
ISBN10
0123737273
ISBN13
9780123737274
Seria
Tagi
Ocena
3,65 z 5
Opis
Graphics and game developers must adapt to mobile programming, and this book serves as an essential guide. Written by leading technical experts, it offers a practical introduction for software engineers aiming to create engaging 3D interactive experiences on mobile devices. The text is accessible to those with a background in computer science, ensuring that foundational concepts are clearly presented. Experienced M3G users and developers share their insights, providing practical advice proven in the field. The surge in mobile computing—from cell phones to portable gaming systems—has sparked significant advancements in hardware and software. As 3D graphics become integral to these devices, this book focuses on real-time 3D graphics applications for mobile platforms. It covers essential background information and includes hands-on examples with extensive working code for the leading mobile APIs, OpenGL ES and M3G. C/C++ and Java developers, graphic artists, students, and enthusiasts will find value in experimenting with the techniques outlined. The authors, who contributed to the development of OpenGL ES and M3G, share their expertise on mobile design principles, efficient rendering, and more. Readers will also benefit from numerous tips, tricks, and caveats throughout the text, making it a must-have reference for anyone involved in mobile 3D graphics.