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C# 3.0 Pocket Reference

Instant Help for C# 3.0 Programmers - 2nd Edition

Ocena książki

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  • 230 stron
  • 9 godzin czytania

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This book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples. Despite its conciseness, this book doesn't skimp on depth or detail, and embraces the conceptual challenges in learning C# 3.0 and LINQ. Tightly focused and highly practical, this pocket reference covers more ground than many of the big books on C#.C# 3.0 Pocket Reference includes plenty of illustrations and code examples to explain:Features new to C# 3.0, such as lambda expressions, anonymous types, automatic properties, and more All aspects of C# syntax, predefined types, expressions, and operators Creating classes, structs, delegates and events, enums, generics and constraints, exception handling, and iterators The subtleties of boxing, operating overloading, delegate covariance, extension meth

Zakup książki

C# 3.0 Pocket Reference, Joseph Albahari, Ben Albahari

Język
Rok wydania
2008
Oprawa
(miękka)
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Tytuł
C# 3.0 Pocket Reference
Podtytuł
Instant Help for C# 3.0 Programmers - 2nd Edition
Język
angielski
Rok wydania
2008
Oprawa
miękka
Liczba stron
230
ISBN10
0596519222
ISBN13
9780596519223
Ocena
3,7 z 5
Opis
This book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples. Despite its conciseness, this book doesn't skimp on depth or detail, and embraces the conceptual challenges in learning C# 3.0 and LINQ. Tightly focused and highly practical, this pocket reference covers more ground than many of the big books on C#.C# 3.0 Pocket Reference includes plenty of illustrations and code examples to explain:Features new to C# 3.0, such as lambda expressions, anonymous types, automatic properties, and more All aspects of C# syntax, predefined types, expressions, and operators Creating classes, structs, delegates and events, enums, generics and constraints, exception handling, and iterators The subtleties of boxing, operating overloading, delegate covariance, extension meth