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Slay the Dragon

Writing Great Video Games

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Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Zakup książki

Slay the Dragon, Robert Denton Bryant, Keith Giglio

Język
Rok wydania
2015
Oprawa
(miękka)
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Metody płatności

3,7
Bardzo dobra
190 Ocena

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Tytuł
Slay the Dragon
Podtytuł
Writing Great Video Games
Język
angielski
Rok wydania
2015
Oprawa
miękka
Liczba stron
225
ISBN10
1615932291
ISBN13
9781615932290
Seria
Ocena
3,7 z 5
Opis
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.