Bookbot

Technology, Education--Connections (The TEC Series): Video Games and Learning

Teaching and Participatory Culture in the Digital Age

Parametry

  • 272 strony
  • 10 godzin czytania

Więcej o książce

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this

Zakup książki

Technology, Education--Connections (The TEC Series): Video Games and Learning, Kurt Squire, James Agee, Henry Jenkins

Język
Rok wydania
2011
Oprawa
(miękka)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

Nikt jeszcze nie ocenił.Oceń

Tytuł
Technology, Education--Connections (The TEC Series): Video Games and Learning
Podtytuł
Teaching and Participatory Culture in the Digital Age
Język
angielski
Rok wydania
2011
Oprawa
miękka
Liczba stron
272
ISBN10
0807751987
ISBN13
9780807751985
Seria
Opis
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this