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Blades in the Dark

Parametry

  • 328 stron
  • 12 godzin czytania

Więcej o książce

Blades in the Dark is a tabletop role-playing game where a crew of daring scoundrels navigates the haunted streets of an industrial-fantasy city in pursuit of fortune. Engage in heists, chases, occult mysteries, and dangerous bargains, all while facing the threats of rival gangs, powerful nobles, vengeful ghosts, and the city watch. The game challenges you to rise in the criminal underworld, asking what you're willing to sacrifice for power. In this stand-alone game, you’ll find rules for creating your scoundrel from archetypes such as Cutter, Hound, Leech, Lurk, Slide, Spider, or Whisper. You can also form your crew from types like Assassins, Bravos, Cults, Hawkers, Shadows, or Smugglers. The core mechanic prioritizes the narrative, emphasizing the character’s position (desperate, risky, or controlled) alongside their abilities. Additionally, a streamlined mechanic allows for quick planning of criminal operations, avoiding the usual delays at the game table. Explore rules for alchemical experiments, gadget tinkering, and the use of weird occult powers, including playing as Ghosts and other strange beings. The setting guide offers everything needed to run an exciting sandbox game in the haunted city of Doskvol, complete with maps, factions, NPCs, schemes, and opportunities.

Zakup książki

Blades in the Dark, John Harper

Język
Rok wydania
2016
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Tytuł
Blades in the Dark
Język
angielski
Wydawca
One Seven
Rok wydania
2016
Liczba stron
328
ISBN10
1613171323
ISBN13
9781613171325
Seria
Opis
Blades in the Dark is a tabletop role-playing game where a crew of daring scoundrels navigates the haunted streets of an industrial-fantasy city in pursuit of fortune. Engage in heists, chases, occult mysteries, and dangerous bargains, all while facing the threats of rival gangs, powerful nobles, vengeful ghosts, and the city watch. The game challenges you to rise in the criminal underworld, asking what you're willing to sacrifice for power. In this stand-alone game, you’ll find rules for creating your scoundrel from archetypes such as Cutter, Hound, Leech, Lurk, Slide, Spider, or Whisper. You can also form your crew from types like Assassins, Bravos, Cults, Hawkers, Shadows, or Smugglers. The core mechanic prioritizes the narrative, emphasizing the character’s position (desperate, risky, or controlled) alongside their abilities. Additionally, a streamlined mechanic allows for quick planning of criminal operations, avoiding the usual delays at the game table. Explore rules for alchemical experiments, gadget tinkering, and the use of weird occult powers, including playing as Ghosts and other strange beings. The setting guide offers everything needed to run an exciting sandbox game in the haunted city of Doskvol, complete with maps, factions, NPCs, schemes, and opportunities.