Parametry
- 368 stron
- 13 godzin czytania
Więcej o książce
The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.
Zakup książki
Immersed in Technology, Banff Centre for the Arts, Douglas MacLeod, Mary Anne Moser
- Język
- Rok wydania
- 1996
- Oprawa
- (twarda)
Metody płatności
Nikt jeszcze nie ocenił.
- Tytuł
- Immersed in Technology
- Podtytuł
- Art and Virtual Environments
- Język
- angielski
- Wydawca
- MIT Press
- Rok wydania
- 1996
- Oprawa
- twarda
- Liczba stron
- 368
- ISBN10
- 0262133148
- ISBN13
- 9780262133142
- Seria
- Kategorie
- Opis
- The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.


