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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

Zakup książki

Gaming as Culture, J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler, Michelle A. Brown Nephew, kolektiv

Język
Rok wydania
2006
Oprawa
(miękka),
Stan książki
Bardzo dobry
Cena
76,91 zł

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Tytuł
Gaming as Culture
Podtytuł
Essays on Reality, Identity and Experience in Fantasy Games
Język
angielski
Rok wydania
2006
Oprawa
miękka
Liczba stron
224
ISBN10
0786424362
ISBN13
9780786424368
Seria
Opis
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.