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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

Parametry

  • 224 strony
  • 8 godzin czytania

Więcej o książce

Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

Zakup książki

Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks

Język
Rok wydania
2006
Oprawa
(miękka),
Stan książki
Bardzo dobry
Cena
45,09 zł

Metody płatności

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Tytuł
Gaming as Culture
Podtytuł
Essays on Reality, Identity and Experience in Fantasy Games
Język
angielski
Wydawca
McFarland
Rok wydania
2006
Oprawa
miękka
Liczba stron
224
ISBN10
0786424362
ISBN13
9780786424368
Seria
Opis
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.