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OpenGL Game Programming

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  • 808 stron
  • 29 godzin czytania

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OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

Zakup książki

OpenGL Game Programming, Kevin Hawkins

Język
Rok wydania
2001
Oprawa
(miękka)
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Tytuł
OpenGL Game Programming
Język
angielski
Rok wydania
2001
Oprawa
miękka
Liczba stron
808
ISBN10
0761533303
ISBN13
9780761533306
Seria
Opis
OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!