Więcej o książce
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
Zakup książki
Game Development Series: Beginning Direct3D Game Programming, Wolfgang F. Engel, André LaMothe
- Język
- Rok wydania
- 2003
- Oprawa
- (miękka),
- Stan książki
- Uszkodzony
- Cena
- 189,99 zł
Metody płatności
Nikt jeszcze nie ocenił.
- Tytuł
- Game Development Series: Beginning Direct3D Game Programming
- Podtytuł
- Second Edition
- Język
- angielski
- Autorzy
- Wolfgang F. Engel, André LaMothe
- Wydawca
- Muska & Lipman/Premier-Trade
- Rok wydania
- 2003
- Oprawa
- miękka
- Liczba stron
- 440
- ISBN10
- 193184139X
- ISBN13
- 9781931841399
- Seria
- Kategorie
- Tagi
- USA, Grafika komputerowa
- Opis
- With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.


