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Game Development Series: C++ For Game Programmers

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  • 412 stron
  • 15 godzin czytania

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C++ is essential in game development, yet it presents unique challenges that differ from general application programming. This resource offers practical guidance on the C++ features best suited for game development, clarifying common misconceptions and highlighting effective methods for creating games. It emphasizes concepts and ideas rather than merely providing code snippets, focusing on how C++ functions within a game development context. The book outlines practical rules, identifies effective practices, and warns against potentially harmful techniques. It addresses common challenges faced by developers, showcasing proven solutions used in real games. Additionally, it delves into new technologies like STL and discusses platform-specific challenges for PCs and game consoles. The techniques presented are applicable across various aspects of game programming, including graphics, physics, and AI. This resource is ideal for game programmers aiming to enhance their C++ skills, as well as for experienced programmers seeking to transition into the game industry. Those working in graphics, embedded systems, and real-time systems will also find valuable insights and techniques relevant to their fields.

Zakup książki

Game Development Series: C++ For Game Programmers, Noel Llopis

Język
Rok wydania
2003
Oprawa
(miękka),
Stan książki
Uszkodzony
Cena
54,99 zł

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Tytuł
Game Development Series: C++ For Game Programmers
Język
angielski
Rok wydania
2003
Oprawa
miękka
Liczba stron
412
ISBN10
1584502274
ISBN13
9781584502272
Seria
Tagi
Sztuka
Opis
C++ is essential in game development, yet it presents unique challenges that differ from general application programming. This resource offers practical guidance on the C++ features best suited for game development, clarifying common misconceptions and highlighting effective methods for creating games. It emphasizes concepts and ideas rather than merely providing code snippets, focusing on how C++ functions within a game development context. The book outlines practical rules, identifies effective practices, and warns against potentially harmful techniques. It addresses common challenges faced by developers, showcasing proven solutions used in real games. Additionally, it delves into new technologies like STL and discusses platform-specific challenges for PCs and game consoles. The techniques presented are applicable across various aspects of game programming, including graphics, physics, and AI. This resource is ideal for game programmers aiming to enhance their C++ skills, as well as for experienced programmers seeking to transition into the game industry. Those working in graphics, embedded systems, and real-time systems will also find valuable insights and techniques relevant to their fields.