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Game design workshop: a playcentric approach to creating innovative games

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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

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Game design workshop: a playcentric approach to creating innovative games, Tracy Fullerton

Język
Rok wydania
2008
Oprawa
(miękka)
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Metody płatności

4,1
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359 Ocena

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Tytuł
Game design workshop: a playcentric approach to creating innovative games
Język
angielski
Wydawca
CRC Press
Rok wydania
2008
Oprawa
miękka
ISBN10
0240809742
ISBN13
9780240809748
Seria
Tagi
Gry
Ocena
4,1 z 5
Opis
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux