Bookbot

Slaying the Dragon

Autorzy

Ocena książki

Więcej o książce

Role-playing game historian Ben Riggs unveils the secret history of TSR, the company that launched Dungeons & Dragons, faced ruin due to poor management, and was ultimately rescued by its fiercest rival. Co-founded by Gary Gygax and Dave Arneson, TSR released Dungeons & Dragons in 1974, creating a revolutionary medium: the role-playing game. For two decades, TSR thrived, producing multiple D&D editions, expansive game settings, magazines, video games, bestselling novels, and even a TV show. However, by 1997, a series of disastrous decisions and failed projects pushed TSR to the brink of collapse, only to be saved by Wizards of the Coast, known for Magic: The Gathering. Through extensive research, interviews, and the discovery of secret documents, Riggs reveals the true story of TSR's rise and fall. Readers will explore the Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, while mismanagement alienated talent, ignored fans, and led to crippling debt. This narrative is as epic as the adventures TSR published, chronicling the legendary tale of the company that birthed the role-playing game world.

Wydanie

Zakup książki

Slaying the Dragon, Ben Riggs

Język
Rok wydania
2022
Oprawa
(twarda)
Jak tylko się pojawi, wyślemy Ci wiadomość e-mail.

Metody płatności

4,0
Bardzo dobra
1772 Ocena

Brakuje nam tutaj Twojej recenzji.

Tytuł
Slaying the Dragon
Język
angielski
Autorzy
Ben Riggs
Rok wydania
2022
Oprawa
twarda
Liczba stron
293
ISBN10
125027804X
ISBN13
9781250278043
Seria
Ocena
3,95 z 5
Opis
Role-playing game historian Ben Riggs unveils the secret history of TSR, the company that launched Dungeons & Dragons, faced ruin due to poor management, and was ultimately rescued by its fiercest rival. Co-founded by Gary Gygax and Dave Arneson, TSR released Dungeons & Dragons in 1974, creating a revolutionary medium: the role-playing game. For two decades, TSR thrived, producing multiple D&D editions, expansive game settings, magazines, video games, bestselling novels, and even a TV show. However, by 1997, a series of disastrous decisions and failed projects pushed TSR to the brink of collapse, only to be saved by Wizards of the Coast, known for Magic: The Gathering. Through extensive research, interviews, and the discovery of secret documents, Riggs reveals the true story of TSR's rise and fall. Readers will explore the Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, while mismanagement alienated talent, ignored fans, and led to crippling debt. This narrative is as epic as the adventures TSR published, chronicling the legendary tale of the company that birthed the role-playing game world.