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The Continent of Lies

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  • 272 strony
  • 10 godzin czytania

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In a Philip K. Dick–like dystopian future, a new form of mass entertainment turns toxic, plunging unsuspecting consumers into an abyss of terror Cutting-edge virtual reality has emerged as a popular, albeit controversial, source of amusement. Devouring a cephapple or “dreambean” allows the eater to become the primary player in a preprogrammed narrative: love story, historical spectacle, horror thriller—this medium encompasses all genres. Our protagonist, Quinjin, is a professional dreambean critic, rating the hallucinogenic adventures hidden within these remarkable fruits. But something has gone terribly wrong. An anonymous “dreamweaver” has created a cephapple that, by transporting its users to the core of an inescapable nightmare, drives them stark raving mad—just the sort of ammunition the anti-dreambean movement needs to get the technology banned. Quinjin is hired to find the source of the poison and eradicate it. But the reviewer’s heroic quest becomes highly personal when the person he most cares about—his teenage daughter—eats the forbidden fruit and lapses into a coma.

Zakup książki

The Continent of Lies, James Morrow

Język
Rok wydania
1986
Oprawa
(miękka)
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3,8
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123 Ocena

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Tytuł
The Continent of Lies
Język
angielski
Wydawca
Arrow
Rok wydania
1986
Oprawa
miękka
Liczba stron
272
ISBN10
0099454602
ISBN13
9780099454601
Seria
Ocena
3,75 z 5
Opis
In a Philip K. Dick–like dystopian future, a new form of mass entertainment turns toxic, plunging unsuspecting consumers into an abyss of terror Cutting-edge virtual reality has emerged as a popular, albeit controversial, source of amusement. Devouring a cephapple or “dreambean” allows the eater to become the primary player in a preprogrammed narrative: love story, historical spectacle, horror thriller—this medium encompasses all genres. Our protagonist, Quinjin, is a professional dreambean critic, rating the hallucinogenic adventures hidden within these remarkable fruits. But something has gone terribly wrong. An anonymous “dreamweaver” has created a cephapple that, by transporting its users to the core of an inescapable nightmare, drives them stark raving mad—just the sort of ammunition the anti-dreambean movement needs to get the technology banned. Quinjin is hired to find the source of the poison and eradicate it. But the reviewer’s heroic quest becomes highly personal when the person he most cares about—his teenage daughter—eats the forbidden fruit and lapses into a coma.