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Arduino workshop : a hands-on introduction with 65 projects

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Arduino is a cheap, flexible, open-source microcontroller designed to make it easy for hobbyists to use electronics in their projects. Arduino can be used to develop interactive objects that can take input from buttons and sensors and do things in response like flash LEDs or move. Because hands-on is the name of the game when it comes to playing with Arduino, Arduino Workshop contains 60 projects, carefully integrated and staged in difficulty throughout the book as readers acquire more knowledge and experience. In addition to learning basic electronics, readers learn to create more sophisticated projects like a GPS journey recorder, a graphical digital thermometer, and a precise clock set via satellite. Each chapter builds on previous chapters and step-by-step instructions walk readers through building (and understanding) the various projects. As the book progresses, readers go from creating a blinking light to building an RFID-tag time clock, a motorized tank controlled with a TV remote, and much more

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Arduino workshop : a hands-on introduction with 65 projects, John Boxall

Język
Rok wydania
2013
Oprawa
(miękka)
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Tytuł
Arduino workshop : a hands-on introduction with 65 projects
Język
angielski
Rok wydania
2013
Oprawa
miękka
ISBN10
1593274483
ISBN13
9781593274481
Seria
Ocena
4,1 z 5
Opis
Arduino is a cheap, flexible, open-source microcontroller designed to make it easy for hobbyists to use electronics in their projects. Arduino can be used to develop interactive objects that can take input from buttons and sensors and do things in response like flash LEDs or move. Because hands-on is the name of the game when it comes to playing with Arduino, Arduino Workshop contains 60 projects, carefully integrated and staged in difficulty throughout the book as readers acquire more knowledge and experience. In addition to learning basic electronics, readers learn to create more sophisticated projects like a GPS journey recorder, a graphical digital thermometer, and a precise clock set via satellite. Each chapter builds on previous chapters and step-by-step instructions walk readers through building (and understanding) the various projects. As the book progresses, readers go from creating a blinking light to building an RFID-tag time clock, a motorized tank controlled with a TV remote, and much more