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Unity in Action

Multiplatform Game Development in C# - Second Edition

Ocena książki

Parametry

  • 400 stron
  • 14 godzin czytania

Więcej o książce

Manning's bestselling Unity book has been fully revised! This comprehensive guide teaches you to write and deploy games with the Unity game development platform, helping you transition from application coder to game developer. The Unity platform simplifies game creation, allowing you to focus on gameplay, graphics, and user experience, supported by C# programming and a vast ecosystem of prebuilt assets. The book provides hands-on practice with Unity's intuitive workflow tools and advanced rendering engine. It covers every aspect of game development, from initial groundwork to creating custom AI scripts and user-friendly interfaces. The revised Second Edition includes a new chapter on building 2D platformers with Unity's enhanced 2D toolkit. Key features include updated best practices, insights into 2D and 3D game development, character mechanics, and internet connectivity for games. You need to know C# or a similar language, but no prior game development knowledge is required. Joe Hocking, a software engineer and Unity expert, guides you through the process, ensuring you gain the skills needed to bring your game ideas to life.

Wydanie

Zakup książki

Unity in Action, Joseph Hocking, Jesse Schell

Język
Rok wydania
2018
Oprawa
(miękka)
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Metody płatności

3,2
Dobra
6 Ocena

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Tytuł
Unity in Action
Podtytuł
Multiplatform Game Development in C# - Second Edition
Język
angielski
Rok wydania
2018
Oprawa
miękka
Liczba stron
400
ISBN10
1617294969
ISBN13
9781617294969
Seria
Tagi
Gry
Ocena
3,15 z 5
Opis
Manning's bestselling Unity book has been fully revised! This comprehensive guide teaches you to write and deploy games with the Unity game development platform, helping you transition from application coder to game developer. The Unity platform simplifies game creation, allowing you to focus on gameplay, graphics, and user experience, supported by C# programming and a vast ecosystem of prebuilt assets. The book provides hands-on practice with Unity's intuitive workflow tools and advanced rendering engine. It covers every aspect of game development, from initial groundwork to creating custom AI scripts and user-friendly interfaces. The revised Second Edition includes a new chapter on building 2D platformers with Unity's enhanced 2D toolkit. Key features include updated best practices, insights into 2D and 3D game development, character mechanics, and internet connectivity for games. You need to know C# or a similar language, but no prior game development knowledge is required. Joe Hocking, a software engineer and Unity expert, guides you through the process, ensuring you gain the skills needed to bring your game ideas to life.