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Researching Virtual Play Experiences

Visual Methods in Education Research

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  • 404 strony
  • 15 godzin czytania

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Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.

Wydanie

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Researching Virtual Play Experiences, Chris Bailey

Język
Rok wydania
2022
Oprawa
(miękka)
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Tytuł
Researching Virtual Play Experiences
Podtytuł
Visual Methods in Education Research
Język
angielski
Rok wydania
2022
Oprawa
miękka
Liczba stron
404
ISBN13
9783030786960
Seria
Tagi
Opis
Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.